![]() ![]() IL2CPP: Fixed crash when many threadpool threads or sockets are in use. IL2CPP: Fixed an issue with nested type metadata being re-initialized without checking for previous initialization, which caused a memory leak in certain situations. Graphics: Improved performance of "CullAllVisibleLights" ~5x for scenes with many baked lights. Graphics: Fixed shadow culling when camera and frustum are almost perpendicular. ( 1154282, 1170299)Įditor: Fixed the console errors and editor crash after executing a domain reload. ( 1150933, 1167659)Įditor: Fixed null reference exception when dragging reorderable list items. ( 1070614, 1171676)Įditor: Fixed leaking GUITexture blit materials when entering playmode. ![]() ( 1165907, 1166608)Įditor: Fixed frame debugger sometimes showing bad shader keyword info when connected to a player. ( 1169256)Įditor: Fixed errors in the Avatar Editor when trying to use Sliders in Per-Muscle settings. ( 1121868, 1170282)Įditor: Fixed an issue where tests with the inconclusive result would stop the test run from continue. ( 1151006, 1160635)Īsset Pipeline: Fixed sprite atlas sprites being included in asset bundles multiple times. ![]() ( 1134856, 1160637)Īpple TV: Fixed regression, where clicking B on gamepad would show "JoystickButton0" as pressed. ( 1143342, 1160636)Īpple TV: Fixed pressing menu button on Siri remote not correctly exiting to home screen, if is set to true. Due to platform limitation, GetKeyDown, GetKeyUp will work with delay when receiving events from keyboard, see documentation for more info. ( 1171368, 1172044)Īpple TV: Fixed GetKeyDown and GetKeyUp not working correctly with Siri Remote buttons. For more information check UnityView+Keyboard.mm pressesBegan/pressesEnd functions.Īndroid: Fixed Application.Quit not correctly quitting the application process, previously it would only destroy Unity runtime, keeping activity alive, that lead to incorrect application resume. Apple TV: Remove support for Universal Harmony Remote, supporting this controller made Siri Remote and gamepads regrees by producing unintended double events for button clicks.2018.4.6f1 Release Notes Backwards Compatibility Breaking Changes ![]()
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